Dr. Jolanda Tromp

Personal
Profile

Human Factors Scientist, Cognitive psychologist, Usability engineer for future technologies, Methodology for Collaborative Virtual Environment Design & Evaluation, Online Long-Distance Collaboration, Engagement & Gamification, Trainer and coach specialized in virtual & intercultural leadership skills. My signature strengths are: strong lateral thinking, motivating people, initiating, organising and advocating novel approaches/projects to develop futuristic products. I have addressed audiences of up to 500 people and worked on 4 large EU-funded projects, with various responsibilities for team management, project management, planning usability research, including the writing of deliverables, managing of work packages and involvement in dissemination of the projects and project results at conference, project audits & workshops. I am a fast, thoughtful team-player, a conscientious scientist capable of working towards tight deadlines, a patient, emphatic trainer and coach and an ethical usability experimenter and mentor.

Experience and Education

Books

This book offers a comprehensive overview of the technological aspects of Extended Realities (XR) and discusses the main challenges and future directions in the field.

This book is important and timely – XR technologies have overcome the 3 main aspects that were holding it back from mainstream adoption: cost, cables, and size. However, there are many aspects of XR technologies that are now going to be explored and developed that still need urgent research in terms of security, privacy, health and safety, long-term effects, addiction risks, and age-related developmental concerns, and the aim of the book is to inform all readers of these open issues and challenges. There are currently a great number of interdisciplinary researchers and developers working in the XR R&D field. Recently, XR technologies moved from the Gartner Hype Cycle onto the Plateau of Productivity on the Gartner Hype Cycle signaling that the fundamental XR technologies are now deemed mature technologies and ready for deployment in a wide variety of application areas. Corroborated by the fact that XR technologies are part of the
future Metaverse, a concept that went rapidly mainstream during the time of writing of this book.

Roadmapping Extended Reality is divided into two parts: (1) fundamentals and (2) applications. The first part covers the main technological aspects of XR. The chapters in this section review and discuss relevant fundamental concepts of XR, the actual state-of-the-art, and future challenges. The second part of the book focuses on covering a wide range of applications of XR including a future roadmap. All in all, the book offers a snapshot of the state-of-the-art in XR and addresses the needs of a multidisciplinary audience working in both academia and the industry, as well as stakeholders at government agencies and non-profit organizations.

Audience

This book is aimed at academic and industrial developers, exploring and developing applications in the XR, VR, AR, AI, smart IoT, 4th Industrial Revolution space, including those that are solving technology requirements, human factors, evaluation methodology advances, and ROI investigations

In the fast-developing world of Industry 4.0, which combines Extended Reality (XR) technologies, such as Virtual Reality (VR) and Augmented Reality (AR), creating location aware applications to interact with smart objects and smart processes via Cloud Computing strategies enabled with Artificial Intelligence (AI) and the Internet of Things (IoT), factories and processes can be automated and machines can be enabled with self-monitoring capabilities. Smart objects are given the ability to analyze and communicate with each other and their human co-workers, delivering the opportunity for much smoother processes, and freeing up workers for other tasks. Industry 4.0 enabled smart objects can be monitored, designed, tested and controlled via their digital twins, and these processes and controls are visualized in VR/AR. The Industry 4.0 technologies provide powerful, largely unexplored application areas that will revolutionize the way we work, collaborate and live our lives. It is important to understand the opportunities and impact of the new technologies and the effects from a production, safety and societal point of view.

With the current advances in technology innovation, the field of medicine and healthcare is rapidly expanding and, as a result, many different areas of human health diagnostics, treatment and care are emerging. Wireless technology is getting faster and 5G mobile technology allows the Internet of Medical Things (IoMT) to greatly improve patient care and more effectively prevent illness from developing. This book provides an overview and review of the current and anticipated changes in medicine and healthcare due to new technologies and faster communication between users and devices.

This groundbreaking book presents state-of-the-art chapters on many subjects including:

  • A review of the implications of VR and AR healthcare applications.
  • A review of current augmenting dental care
  • An overview of typical human-computer interaction (HCI) that can help inform the development of user interface designs and novel ways to evaluate human behavior to responses in virtual reality (VR) and other new technologies.
  • A review of telemedicine technologies
  • Building empathy in young children using augmented reality
  • AI technologies for mobile health of stroke monitoring & rehabilitation robotics control
  • Mobile doctor brain AI App
  • An artificial intelligence mobile cloud computing tool
  • Development of a robotic teaching aid for disabled children.
  • Training system design of lower limb rehabilitation robot based on virtual reality.

Book Chapters

1. Tromp, Jolanda G., Delphi Consensus Study Future Directions for XR, in: Alcaniz, M., Sacco, M., Tromp, J. G., : Roadmapping XR Technologies, Wiley-Scrivener, (in press), USA.

2. Tromp, Jolanda G., : XR and the Backbone, in: Alcaniz, M., Sacco, M., Tromp, J. G., : Roadmapping XR Technologies, Wiley-Scrivener, (in press), USA.

3. Riman, J., Winters, N., Zelenak, J, Yucel, I, Tromp, J., Mixed Reality use in Higher Education: Results from an International Survey., Eds: Jolanda G. Tromp, Dac-Nhuong Le, Chung Le Van: Emerging Extended Reality Technologies for Industry 4.0: Early Experiences with Conception, Design, Implementation, Evaluation and Deployment. 03/2020; Wiley-Scrivener Publishing

4. Cai, Zhushun, Timothy., Medonza, O., Zelenak, Ray, K., Le, Van, Chung, Schofield, D., Tromp, J., Human Factors for e-Health Training System: UX Testing for XR Anatomy Training App, in: Eds: Jolanda G. Tromp, Dac-Nhuong Le, Chung Le Van : Emerging Extended Reality Technologies for Industry 4.0: Early Experiences with Conception, Design, Implementation, Evaluation, and Deployment. 03/2020; Wiley-Scrivener Publishing

5. Riman, J., Winters, N., Zelenak, J, Yucel, I, Tromp, J., Mixed Reality use in Higher Education: Results from an International Survey., Eds: Jolanda G. Tromp, Dac-Nhuong Le, Chung Le Van : Emerging Extended Reality Technologies for Industry 4.0: Early Experiences with Conception, Design, Implementation, Evaluation and Deployment. 03/2020; Wiley-Scrivener Publishing

6. Tromp, J., Bottoms, J., Introduction., in Eds: Jolanda G. Tromp, Dac-Nhuong Le, Chung Le Van : Emerging Extended Reality Technologies for Industry 4.0: Early Experiences with Conception, Design, Implementation, Evaluation and Deployment. (In Press: expected 03/2020); Wiley-Scrivener Publishing 

7. Vikram Puri, Kalpna Gautam, Jolanda G. Tromp, Chung Van Le, Nidhi Sachdeva, Tran Huu Minh Tri. CLOUDFALL 1.0: A Smart Low Cost IoT based Fall Detection Sensor Node, in Internet of Things in Biomedical Engineering, Eds: Valentina Balas, Le Hoang Son, Sudan Jha, Manju Khari, Raghvendra Kumar, Elseviers Academic Press, 07/2019

8. Jolanda G. Tromp: Introduction to Emerging Technologies for Medicine and Healthcare. In: Virtual Reality and Augmented Reality Healthcare and Medicine Applications: Design, Evaluation and Long-Term Use Implications. Eds: Lê Đắc Nhường, Chung Le Van, Jolanda G. Tromp, Gia Nhu Nguyen, 06/2018; Wiley-Scrivener Publishing

9. Jamie Garcia, Jolanda G. Tromp, Hugh Seaton: Effectiveness of Virtual Reality Mock Interview Training. In: Virtual Reality and Augmented Reality Healthcare and Medicine Applications: Design, Evaluation and Long-Term Use Implications. Eds: Lê Đắc Nhường, Chung Le Van, Jolanda G. Tromp, Gia Nhu Nguyen, 06/2018; Wiley Scrivener Publishing

10. Miguel Angel Munoz, Jolanda G. Tromp, Zhuzhun Cai: Overview of Human-Computer Interaction & Psychophysiological Evaluation Methods for Virtual Reality. In: Virtual Reality and Augmented Reality Healthcare and Medicine Applications: Design, Evaluation and Long-Term Use Implications. Eds: Lê Đắc Nhường, Chung Le Van, Jolanda G. Tromp, Gia Nhu Nguyen, 06/2018; Wiley-Scrivener Publishing 

11. Vikram Puri, Jolanda G. Tromp, Chung Le Van, Gia Nhu Nguyen, Lê Đắc Nhường, Noelle C. L. LeRoy: A Depth Analysis of Telemedicine Technologies. In: Virtual Reality and Augmented Reality Healthcare and Medicine Applications: Design, Evaluation and Long-Term Use Implications. Eds: Lê Đắc Nhường, Chung Le Van, Jolanda G. Tromp, Gia Nhu Nguyen, 06/2018; Wiley-Scrivener Publishing

12. Chung Le Van, Jolanda G. Tromp, Vikram Puri: Using 3D Simulation In Medical Education: A Comparative Test Of Teaching Anatomy Using Virtual Reality, in: Virtual Reality and Augmented Reality Healthcare and Medicine Applications: Design, Evaluation and Long-Term Use Implications. Eds: Lê Đắc Nhường, Chung Le Van, Jolanda G. Tromp, Gia Nhu Nguyen, 06/2018; Scrivener Publishing Wiley

13. Jolanda Tromp, Chung Le, Bao Le, Dac-Nhuong Le: Massively Multi-user Online Social Virtual Reality Systems: Ethical Issues and Risks for Long-Term Use. Social Networks Science: Design, Implementation, Security, and Challenges, 06/2018: pages 131-149; ISBN: 978-3-319-90058-2, DOI:10.1007/978-3-319-90059-9_7.

14. Jolanda Tromp, Tho Nguyen: User-Centered Design and Evaluation Methodology for Virtual Environments. Encyclopedia of Computer Graphics and Games, 02/2018; SpringerLink., DOI:10.1007/978-3-319-08234-9_167-1

Conference
Publications

1. Kalpna Gautam, Vikram Puri, Jolanda G Tromp, Nguyen Gia Nhu and Chung Van Le, Internet of Things (IoT) and Deep Neural Network Based Intelligent and Conceptual Model for Smart City, in: Proceedings of FICTA Conference, DuyTan University, (in press).

2. A. Wolff, J.G. Tromp, J.C. Torres: Usability evaluation of the interactive 3D virtual cultural heritage museum display: Fountain of the lions software application. In: Proceedings of International Conference on Communication, Management and Information Technology 2018 (ICCMIT 2018): Special Session: XR for Cultural Heritage, Hospitality and Tourism, Madrid, Spain, 4/2018

3. J. Chowdhury, J.G. Tromp, J.C. Torres: Usability testing of “CHIsel”: Cultural heritage information system extended layers of interactive 3D computer generated images and relational database. In: Proceedings of International Conference on Communication, Management and Information Technology 2018 (ICCMIT 2018): Special Session: XR for Cultural Heritage, Hospitality and Tourism, Madrid, Spain, 4/2018 

4. Jamie Garcia, Jolanda G. Tromp, Hugh Seaton: Effectiveness of Virtual Reality Mock Interview Training. In: Proceedings of International Conference on Communication, Management and Information Technology 2018 (ICCMIT 2018): Special Session: MR for Medicine & Healthcare, Madrid, Spain, 4/2018

5. Chung Le Van, Vikram Puri, Jolanda G. Tromp: A Comparative Test of Teaching Anatomy Using Virtual Reality. In: Proceedings of International Conference on Communication, Management and Information Technology 2018 (ICCMIT 2018): Special Session: MR for Medicine & Healthcare, Madrid, Spain, 4/2018

6. Jolanda Tromp, Chung Le Van, Duc Minh Nguyen: Virtual Reality for Medical Anatomy Education and Training: a comparative test of teaching with corpses, plastic models and VR. Demo and Paper, EuroVR Association Conference 2017, Laval, France; 11/2017

7. Hoa Trinh Hiep, Jolanda Tromp, Chung Le Van: Virtual Reality for Medical Anatomy Education and Training. Poster and Paper, EuroVR Association Conference 2017, Laval, France; 11/2017 8. Tromp, J.G., Minne, v.d. S, Virtual Leadership game, based on the GLOBE study of Intercultural leadership skills, Global SIETAR (Society for Intercultural Communication, Training and Research) conference, May 21-23, Valencia, Spain. 05/2015

9. Tromp, J.G. Dol, R.W., Jackmuth, S., Sohne, J., Urban-Goods: The Game, The Marketplace and the Cooperative, EsoCE-net: People Driven Social Innovation Forum, European Society of Concurrent Enterprising network (EsoCE-net) Industry Forum & People Olympics for Social Innovation, Rome, Italie, 2013

10. Griffiths, B., Tromp, J.G., CoachMaster: Intercultural Coaching Online, 3rd DIALOGIN Conference: Global Leadership Competence, June 29-30, 06/2012 

11. Tromp, J.G., Global Teamwork, Global SIETAR (Society for Intercultural Communication, Training and Research) Conference, Granada, Spain, 08/2008

12. Jolanda Tromp, Damian Schofield, Richard Eastgate: Practical Experiences of Building Virtual Reality Systems. Proceedings of Designing and Evaluating Virtual Reality Systems Symposium, Nottingham, UK; 07/2004 

13. Ioannis Kompatsiaris, Yannis S. Avrithis, Paola Hobson, Tony May, Jolanda G. Tromp: Achieving Integration of Knowledge and Content Technologies: The aceMedia Project. Knowledge-Based Media Analysis for Self-Adaptive and Agile Multi-Media, Proceedings of the European Workshop for the Integration of Knowledge, Semantics and Digital Media Technology, EWIMT 2004, November 25-26, 2004, London, UK; 01/2004

14. A. Steed, M. Slater, A. Sadagic, A. Bullock, J. Tromp: Leadership and Collaboration in Shared Virtual Environments. Virtual Reality, 1999. Proceedings., IEEE; 04/1999, DOI:10.1109/VR.1999.756941 

15. Jolanda G. Tromp: Designing Flow of Interaction for Virtual Environments. In: Proceedings of the 2nd Collaborative Virtual Environments Conference, Manchester; 01/1998

16. Jolanda G. Tromp, Dave Snowdon: Virtual Body Language: providing appropriate user interfaces in Collaborative Virtual Environments, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology 1997 (VRST’97), Swiss Federal Institute of Technology (EPFL), Lausanne, Switzerland; 01/1997, DOI:10.1145/261135.261143

17. Normand, V., and Tromp, J.G.: Collaborative Virtual Environments: the COVEN Project, in: Proceedings of FIVE’96 Conference, Spain, 1996.

18. J. Tromp: Presence, Telepresence and Immersion: The Cognitive Factors of Embodiment and Interaction in
Virtual Environments, in Proceedings of the FIVE’95 (Framework for Immersive Virtual Environments)
Conference, Queen Mary and Westfield College, pp.39-51 

19. Tromp, J.G.: Methodology of CVE Evaluation, in: Proceedings of Fourth UKVRSIG conference, Bowden,
R. (ed), Brunel University, 1995

20. Tromp, J.G.: Results of Two Surveys about Spatial Perception and Navigation of a Text-Based Spatial
Interface, in: Proceedings ECHT ’94, European Conference on Hypertext, Edinburgh, September 19-23.,
9/1993

21. Jolanda Tromp, Andreas Dieberger: The Information City Project – a Virtual Reality Interface for
Navigation in Information Spaces. Symposium on Virtual Reality, Vienna, Austria; 12/1993

Research and Publications

Tromp, J.G., (2010). Managing Expat Stress – in Dutch (Crisis in Spanje: Hoe Ga Je als Expat om met de Stress), Dutch World Radio Services (Radio Nederland Wereldomroep), 13 Mei.

Tromp, J.G. (2010). Discover the World as a Student Abroad – in dutch (Ontdek de Wereld als Student in het Buitenland), Dutch World Radio Services (Radio Nederland Wereldomroep), 4 Maart.

Bor, van den, C., Tromp, J.G., (2009). Children Crucial during Immigration – in Dutch (Kinderen Vaak Cruciaal bij Immigratie naar Spanje), Dutch World Radio Services (Radio Nederland Wereldomroep), 4 September.

Tromp, J.G., (2008), Determine your own Happiness in your Job Abroad – in Dutch (Bepaal Zelf Je Geluk in Je Buitenlandse Baan), Dutch World Radio Services (Radio Nederland Wereldomroep), 23 December.

Interview

Bor, van den, C., (2008). Positive Psychology – in Dutch (De Psychologie van het Geluk, in Spanje): Interview with Dr. Jolanda Tromp, Dutch World Radio Services (Radio Nederland Wereldomroep), 6 Oktober..

Keijzer, R., (2010). The Programmer gets the Blame: Living Labs van het make Systems Userfriendly – in Dutch (De Programmeur Krijgt de Schuld: Living Labs helpen Systemen Gebruiksvriendelijk te Maken): Interview with Dr. Jolanda Tromp, The Automation Guide (Automatisering Gids), 5 Februari.

Walraevens, S., (2014). Not every Lens is the Same: Cultural literacy with Cultural Detective – in Flamish and French (De ene lens is de andere niet: Cultuurvaardig worden met de Cultural Detective methode), Interview with Dr. Jolanda Tromp, in n’Go Magazine, Echos Communication, Waterloo, Belgium, Nr 16, 23 February.